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//*********************************** // Alien Craft * //*********************************** // new duel sfx call // if new code it reads the trigger id then ignores all the other stuff // if old code it skips the trigger id and reads the old stuff // sfx triggers start at 100 (dosounds started at 0) // some dosounds now start at 600 - 610 //---- SFX ----- //*************************************************************************** //*************************************************************************** //*************************************************************************** // Air-Based - Engines and anims //***************************** //* airborne * //***************************** /* type "alien transporter" // TEMPORARILY USING HUMAN ONE..... objfile "eweapons\ia2\jumpshipbig.ia2" objfile lod 1 "eweapons\ia2\jumpshipbig.ia2" objfile lod 2 "eweapons\ia2\jumpshipbig.ia2" objfile lod 3 "eweapons\ia2\jumpshipbig.ia2" scale 7 group "alien" subgroup "alien air" symbol "medium air" icon_on ;hitpoints 400 hull_strength 1000 shield_strength 2000 points 1500 dynamics "alien" // angular_thrust .004 .004 .004 // angular_damping 1 12 12 // bank_rate .1 // bank_limit .15 // linear_thrust 10 10 1.7 // linear_drag .8 .8 .98 angular_thrust .0005 .008 .004 angular_damping 1 8 8 bank_rate .14 bank_limit .14 linear_thrust 9 9 2 linear_drag .8 .8 .98 sfx "22 Alien Craft\Mid\Alien_Craft_Medium_10" group ENGINES loop // NEW - Andys (Human Jumpship) explode_sfx "22 EXPLOSIONS\22 Medium Craft Explosion\Medium Craft Explosion.2" group EXPLOSIONS useranim 0 "anim\JumpShipBigRampDown.M01" 60 sfx "structures\structure med 1" group STRUCTURES schematic "hud\eweapons\e-logo64.tga" transferable false */ type "alien transportship" objfile "aweapons\ia2\transship.ia2" objfile lod 1 "aweapons\ia2\1\transship.ia2" objfile lod 2 "aweapons\ia2\2\transship.ia2" objfile lod 3 "aweapons\ia2\3\transship.ia2" //added 30/10/2000 scale 5 group "alien" subgroup "alien air" hitpoints 2000 symbol "medium air" icon_on dynamics "alien" angular_thrust .0045 .0052 .0052 angular_damping 1 9 9 bank_rate .15 bank_limit .44 linear_thrust 14 14 4 linear_drag .8 .8 .98 angular_drag .95 .95 .95 transferable true ;sfx "22 Alien Craft\Lo/Alien_Craft_Large_24" group ENGINES loop // NEW - Andys (Transportship) sfx 350 alias "alien_transportship_engine" "22 Alien Craft\Lo/Alien_Craft_Large_24" group ENGINES loop // NEW - Andys (Transportship) ;useranim 0 "anim\transhipdooropen.M01" 120 sfx "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS ;useranim 1 "anim\transhipdooropen.M01" 150 reverse sfx "22 HANGER SCENE\22 Lift Up_Down\Lift Up" group ANIMS useranim 0 "anim\transhipdooropen.M01" 120 sfx 351 alias "alien_transportship_dooropen_1" "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS useranim 1 "anim\transhipdooropen.M01" 150 reverse sfx 352 alias "alien_transportship_dooropen_2" "22 HANGER SCENE\22 Lift Up_Down\Lift Up" group ANIMS defaultAI "transport" type "alien supply ship body" objfile "aweapons\ia2\SupplyShip.ia2" objfile lod 1 "aweapons\ia2\1\SupplyShip.ia2" objfile lod 2 "aweapons\ia2\2\SupplyShip.ia2" objfile lod 3 "aweapons\ia2\3\SupplyShip.ia2" scale 15 group "alien" subgroup "alien air" ;hitpoints 2000 hull_strength 500 shield_strength 1000 symbol "medium air" icon_on dynamics "alien" angular_thrust .0045 .0052 .0052 angular_damping 1 9 9 bank_rate .15 bank_limit .44 linear_thrust 14 14 4 linear_drag .8 .8 .98 angular_drag .95 .95 .95 target_offset 0 0 -0.34 hover_height -1 density 10000 transferable false ;sfx "22 Alien Craft\Lo/Alien_Craft_Large_24" group ENGINES loop sfx 353 alias "alien_supply_ship_body_engine" "22 Alien Craft\Lo/Alien_Craft_Large_24" group ENGINES loop defaultAI "transport" type "alien supply ship cargo" objfile "aweapons\ia2\SupplyShipCargo.ia2" objfile lod 1 "aweapons\ia2\1\SupplyShipCargo.ia2" objfile lod 2 "aweapons\ia2\2\SupplyShipCargo.ia2" objfile lod 3 "aweapons\ia2\3\SupplyShipCargo.ia2" scale 15 group "alien" subgroup "alien air" ;hitpoints 2000 hull_strength 300 shield_strength 700 symbol "medium air" icon_on dynamics "alien" angular_thrust .0045 .0052 .0052 angular_damping 1 9 9 bank_rate .15 bank_limit .44 linear_thrust 14 14 4 linear_drag .8 .8 .98 angular_drag .95 .95 .95 density 10000 transferable false ;useranim 0 "anim\SupplyShipCargoDoor.M01" 70 sfx "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS useranim 0 "anim\SupplyShipCargoDoor.M01" 70 sfx 354 alias "alien_supply_ship_cargo_door" "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS #******************* alien jumpship type "alien jumpship" name "alien jumpship" objfile "aweapons\ia2\ajumpshp.ia2" objfile lod 1 "aweapons\ia2\1\ajumpshp.ia2" objfile lod 2 "aweapons\ia2\2\ajumpshp.ia2" objfile lod 3 "aweapons\ia2\3\ajumpshp.ia2" scale 5 group "alien" subgroup "alien air" ;hitpoints 2000 hull_strength 250 shield_strength 500 points 10000 symbol "medium air" icon_on dynamics "alien" // Test - drag and thrust angular_thrust .003 .004 .004 angular_damping 1 12 12 ; linear_damping .8 .8 1 ; linear_drag .98 .98 .98 bank_rate .17 ;.7 bank_limit .2 ;.14 linear_thrust 10 10 2 linear_drag .8 .8 .98 angular_drag .95 .95 .95 //added transferable true ;sfx "22 Alien Craft\Mid\Alien_Craft_Medium_09" group ENGINES loop // NEW - Andys (Jumpship) sfx 355 alias "alien_jumpship_engine" "22 Alien Craft\Mid\Alien_Craft_Medium_09" group ENGINES loop // NEW - Andys (Jumpship) fireanimate primary 0 "anim\AJumpGnL.m01" 10 fireanimate primary 1 "anim\AJumpGnR.m01" 10 landing "anim\AJumpFeet.M01" 60 ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS sfx 356 alias "alien_jumpship_landing_servo_main" "22 ANIM SOUNDS\servo_2" group ANIMS start_sfx 357 alias "alien_jumpship_landing_servo_start" "22 ANIM SOUNDS\servo_1" group ANIMS end_sfx 358 alias "alien_jumpship_landing_servo_end" "22 ANIM SOUNDS\servo_3" group ANIMS useranim 0 "anim\AJumpFeet.M01" 60 ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS sfx 359 alias "alien_jumpship_servo_1_main" "22 ANIM SOUNDS\servo_2" group ANIMS start_sfx 360 alias "alien_jumpship_servo_1_start" "22 ANIM SOUNDS\servo_1" group ANIMS end_sfx 361 alias "alien_jumpship_servo_1_end" "22 ANIM SOUNDS\servo_3" group ANIMS useranim 1 "anim\AJumpDoor.M01" 60 ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS sfx 362 alias "alien_jumpship_servo_2_main" "22 ANIM SOUNDS\servo_2" group ANIMS start_sfx 363 alias "alien_jumpship_servo_2_start" "22 ANIM SOUNDS\servo_1" group ANIMS end_sfx 364 alias "alien_jumpship_servo_2_end" "22 ANIM SOUNDS\servo_3" group ANIMS useranim 2 "anim\AJumpDoor.M01" 60 reverse ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS sfx 365 alias "alien_jumpship_servo_3_main" "22 ANIM SOUNDS\servo_2" group ANIMS start_sfx 366 alias "alien_jumpship_servo_3_start" "22 ANIM SOUNDS\servo_1" group ANIMS end_sfx 367 alias "alien_jumpship_servo_3_end" "22 ANIM SOUNDS\servo_3" group ANIMS schematic "hud\aweapons\sefight64.tga" // NEEDED ;explode_sfx "22 EXPLOSIONS\22 Medium Craft Explosion\Medium Craft Explosion.2" group EXPLOSIONS explode_sfx 368 alias "alien_jumpship_explosion" "22 EXPLOSIONS\22 Medium Craft Explosion\Medium Craft Explosion.2" group EXPLOSIONS cockpit "alien flying cockpit" joints pos "FrtRgtFoot" min 0 0 0 max 0 20 0 stiffness 1 .99 1 style translational pos "FrtLftFoot" min 0 0 0 max 0 20 0 stiffness 1 .99 1 style translational pos "BkRgtFoot" min 0 0 0 max 0 20 0 stiffness 1 .95 1 style translational pos "BkLftFoot" min 0 0 0 max 0 20 0 stiffness 1 .95 1 style translational ; weaponry ; "ALIEN_LASER_BEAM_1" #******************* large bomber with bays missiles/bombs type "alien bomber" name "alien bomber" objfile "aweapons\ia2\bomber.ia2" objfile lod 1 "aweapons\ia2\1\bomber.ia2" objfile lod 2 "aweapons\ia2\2\bomber.ia2" objfile lod 3 "aweapons\ia2\3\bomber.ia2" scale 5 group "alien" subgroup "alien air" ;hitpoints 500 hull_strength 250;200 shield_strength 400;300 points 500 symbol "heavy air" icon_on dynamics "bomber" // Test - drag and thrust angular_thrust .0026 .0036 .004 angular_damping 1 9 9 ; linear_damping .6 .6 1 ; linear_drag .98 .98 .98 bank_rate .13 bank_limit .22 linear_thrust 12 12 2 linear_drag .8 .8 .98 angular_drag .95 .95 .95 //added COG 0 0 -.25 throttle_ramp .15 .5 turn_ramp .15 .5 transferable true schematic "hud\aweapons\bomber64.tga" shadow "s1.tga" ;sfx "22 Alien Craft\Lo\Alien_Craft_Large_14" group ZOOMFX group ENGINES loop // NEW - Andys (Bomber) sfx 369 alias "alien_bomber_engine" "22 Alien Craft\Lo\Alien_Craft_Large_14" group ZOOMFX group ENGINES loop // NEW - Andys (Bomber) ; sfx "22 EARTH CRAFT\Mothership Engine\largeship_engine9" group ENGINES loop ;explode_sfx "22 EXPLOSIONS\22 Large Craft Explosion\Large Craft Explosion.1" group EXPLOSIONS explode_sfx 370 alias "alien_bomber_explosion" "22 EXPLOSIONS\22 Large Craft Explosion\Large Craft Explosion.1" group EXPLOSIONS landing "anim\bomb-Ft.M01" 60 ; fireprep primary "anim\Bomb-Dr.M01" 60 ; sfx "22 ANIM SOUNDS\servo_2" group ANIMS ; start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ; end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS useranim 0 "anim\Bomb-Ft.M01" 60 ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS sfx 371 alias "alien_bomber_explosion_bomb_ft_main" "22 ANIM SOUNDS\servo_2" group ANIMS start_sfx 372 alias "alien_bomber_explosion_bomb_ft_start" "22 ANIM SOUNDS\servo_1" group ANIMS end_sfx 373 alias "alien_bomber_explosion_bomb_ft_end" "22 ANIM SOUNDS\servo_3" group ANIMS useranim 1 "anim\Bomb-FtDr.M01" 60 ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS sfx 374 alias "alien_bomber_explosion_bomb_ftdr_main" "22 ANIM SOUNDS\servo_2" group ANIMS start_sfx 375 alias "alien_bomber_explosion_bomb_ftdr_start" "22 ANIM SOUNDS\servo_1" group ANIMS end_sfx 376 alias "alien_bomber_explosion_bomb_ftdr_end" "22 ANIM SOUNDS\servo_3" group ANIMS useranim 2 "anim\Bomb-Dr.M01" 60 ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS sfx 377 alias "alien_bomber_explosion_bomb_dr_main" "22 ANIM SOUNDS\servo_2" group ANIMS start_sfx 378 alias "alien_bomber_explosion_bomb_dr_start" "22 ANIM SOUNDS\servo_1" group ANIMS end_sfx 379 alias "alien_bomber_explosion_bomb_dr_end" "22 ANIM SOUNDS\servo_3" group ANIMS joints pos "Left-Pivot" min 0 0 0 max 0 40 0 stiffness 1 .95 1 style translational pos "Rigt-Pivot" min 0 0 0 max 0 40 0 stiffness 1 .95 1 style translational pos "Frt-Pivot" min 0 0 0 max 0 40 0 stiffness 1 .99 1 style translational cockpit "alien flying cockpit" ;weaponry "ALIEN_FLYBYWIRE" #******************* largish gunship heavily armoured type "alien gunship" name "alien gunship" objfile "aweapons\ia2\agnship.ia2" objfile lod 1 "aweapons\ia2\1\agnship.ia2" objfile lod 2 "aweapons\ia2\2\agnship.ia2" objfile lod 3 "aweapons\ia2\3\agnship.ia2" scale 5 group "alien" subgroup "alien air" hull_strength 300 shield_strength 600 points 500 symbol "heavy air" icon_on dynamics "alien" flight angular_thrust .0015 .003 .003 angular_damping 1 14 14 bank_rate .14 bank_limit .25 linear_thrust 13 13 5 linear_drag .8 .8 .98 angular_drag .95 .95 .95 //added dynamics "alien" fight angular_thrust .0015 .003 .005 //.0015 .003 .003 angular_damping 1 14 14 bank_rate .14 bank_limit .25 linear_thrust 12 12 4 linear_drag .8 .8 .98 angular_drag .95 .95 .95 //added transferable true schematic "hud\aweapons\gunship64.tga" shadow "s1.tga" ;sfx "22 Alien Craft\Mid\Alien_Craft_Medium_08" group ENGINES loop // NEW - Andys (Gunship) sfx 380 alias "alien_gunship_engine" "22 Alien Craft\Mid\Alien_Craft_Medium_08" group ENGINES loop // NEW - Andys (Gunship) ; sfx "22 EARTH CRAFT\Gunship Engines\Gunship Engines.1" group ENGINES loop ;explode_sfx "22 EXPLOSIONS\22 Medium Craft Explosion\Medium Craft Explosion.2" group EXPLOSIONS explode_sfx 381 alias "alien_gunship_explosioin" "22 EXPLOSIONS\22 Medium Craft Explosion\Medium Craft Explosion.2" group EXPLOSIONS landing "anim\AGShip-Head.M01" 60 reverse // Head out for flying, in for landing ;useranim 0 "anim\AGShip-Head.M01" 60 sfx "44SMALLPOD\smallpod6" group ANIMS //sfx "structures\structure small 4" min 200 max 4000 ;useranim 1 "anim\AGShip-GnF.M01" 60 sfx "44SMALLPOD\smallpod6" group ANIMS //sfx "structures\structure small 4" min 200 max 4000 useranim 0 "anim\AGShip-Head.M01" 60 sfx 382 alias "alien_gunship_useranim_1" "44SMALLPOD\smallpod6" group ANIMS //sfx "structures\structure small 4" min 200 max 4000 useranim 1 "anim\AGShip-GnF.M01" 60 sfx 383 alias "alien_gunship_useranim_2" "44SMALLPOD\smallpod6" group ANIMS //sfx "structures\structure small 4" min 200 max 4000 ;fireprep primary "anim\AGShip-Gn.M01" 60 sfx "44SMALLPOD\smallpod6" group ANIMS //sfx "structures\structure small 4" min 200 max 4000 fireprep primary "anim\AGShip-Gn.M01" 60 sfx 384 alias "alien_gunship_fireprep_primary" "44SMALLPOD\smallpod6" group ANIMS //sfx "structures\structure small 4" min 200 max 4000 fireanimate primary all "anim\AGShip-GnF.M01" 10 cockpit "alien flying cockpit" weaponry "ALIEN_LASER_BEAM_3" ;secondary "ALIEN_MULTITRAIL" #******************* default player craft type "alien single engined fighter" name "alien single engined fighter" objfile "aweapons\ia2\sefight.ia2" objfile lod 1 "aweapons\ia2\1\sefight.ia2" objfile lod 2 "aweapons\ia2\2\sefight.ia2" objfile lod 3 "aweapons\ia2\3\sefight.ia2" scale 5 group "alien" subgroup "alien air" ;hitpoints 100 hull_strength 40 shield_strength 60 points 500 symbol "light air" icon_on dynamics "alien" flight // bit faster angular_thrust .0044 .0053 .0053 angular_damping 1 10 10 bank_rate .14 bank_limit .32 linear_drag .85 .85 .983 angular_drag .95 .95 .95 linear_thrust 21 21 4.5 COG 0 0 0.15 throttle_ramp .15 .5 turn_ramp .15 .5 dynamics "alien" fight //old settings as of November 2000 angular_thrust .0044 .0053 .0053 angular_damping 1 10 10 bank_rate .14 bank_limit .32 linear_drag .8 .8 .98 angular_drag .95 .95 .95 linear_thrust 20 20 4 COG 0 0 0.15 throttle_ramp .15 .5 turn_ramp .15 .5 defaultAI "alien" ;sfx "22 Alien Craft\Hi\Alien_Craft_Small_05" group ENGINES loop volume -1000 // NEW - Andys (Single Engined) sfx 385 alias "alien_single_engined_fighter_engine" "22 Alien Craft\Hi\Alien_Craft_Small_05" group ENGINES loop volume -1000 // NEW - Andys (Single Engined) landing "anim\SEFig-U.M01" 60 // useranim 0 "anim\SEFig-U.M01" 60 useranim 0 "anim\SEFig-Utest.M01" 60 ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS sfx 386 alias "alien_single_engine_fighter_useranim_1_main" "22 ANIM SOUNDS\servo_2" group ANIMS start_sfx 387 alias "alien_single_engine_fighter_useranim_1_start" "22 ANIM SOUNDS\servo_1" group ANIMS //end_sfx 388 alias "alien_single_engine_fighter_useranim_1_end" "22 ANIM SOUNDS\servo_3" group ANIMS // useranim 1 "anim\SEFig-U.M01" 60 reverse useranim 1 "anim\SEFig-Utest.M01" 60 reverse ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS sfx 390 alias "alien_single_engine_fighter_useranim_2_main" "22 ANIM SOUNDS\servo_2" group ANIMS start_sfx 391 alias "alien_single_engine_fighter_useranim_2_start" "22 ANIM SOUNDS\servo_1" group ANIMS //end_sfx 392 alias "alien_single_engine_fighter_useranim_2_end" "22 ANIM SOUNDS\servo_3" group ANIMS transferable true fireprep primary "anim\SEFig-Gn.m01" 60 //sfx "structures\structure small 4" min 200 max 4000 ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS ;start_sfx "22 ANIM SOUNDS\servo_1" group ANIMS ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS sfx 393 alias "alien_single_engine_fighter_fireprep_primary_main" "22 ANIM SOUNDS\servo_2" group ANIMS start_sfx 394 alias "alien_single_engine_fighter_fireprep_primary_start" "22 ANIM SOUNDS\servo_1" group ANIMS //end_sfx 395 alias "alien_single_engine_fighter_fireprep_primary_end" "22 ANIM SOUNDS\servo_3" group ANIMS // fireanimate primary 0 "anim\SEFig-Prm-L.m01" 10 // fireanimate primary 1 "anim\SEFig-Prm-R.m01" 10 // fireanimate secondary 0 "anim\SEFig-Sec-R.m01" 10 // fireanimate secondary 1 "anim\SEFig-Sec-L.m01" 10 schematic "hud\aweapons\sefight64.tga" ; sfx "22 EARTH CRAFT\Fighter Engines\Fighter Engines.1" group ENGINES loop ;explode_sfx "22 EXPLOSIONS\22 Medium Craft Explosion\Medium Craft Explosion.2" group EXPLOSIONS explode_sfx 396 alias "alien_single_engine_fighter_explosion" "22 EXPLOSIONS\22 Medium Craft Explosion\Medium Craft Explosion.2" group EXPLOSIONS // cockpit "alien flying cockpit jointed" rotate "c_bit" cockpit "alien flying cockpit" joints // pos "Leg-L" pos "RLeg01" min 0 0 0 max 0 15 0 stiffness 1 .95 1 style translational // pos "Leg-R" pos "RLeg02" min 0 0 0 max 0 15 0 stiffness 1 .95 1 style translational ;Give this unit type a list of permitted weaponry that can be used via, production + weapons config weaponry "ALIEN_LASER_BEAM_1" // rate 10 rounds 99 // secondary // "STARSTRIKE" rate 40 rounds 15 #******************* twin engine standard player craft type "alien twin engined fighter" name "Medium fighter" objfile "aweapons\ia2\tefight.ia2" objfile lod 1 "aweapons\ia2\1\tefight.ia2" objfile lod 2 "aweapons\ia2\2\tefight.ia2" objfile lod 3 "aweapons\ia2\3\tefight.ia2" scale 5 group "alien" subgroup "alien air" ;hitpoints 150 hull_strength 60 shield_strength 90 points 550 symbol "medium air" icon_on dynamics "alien" flight // bit faster angular_thrust .005 .0055 .0055 angular_damping 1 9 9 bank_rate .15 bank_limit .44 linear_thrust 19 19 6 linear_drag .8 .8 .98 angular_drag .95 .95 .95 COG 0 0 0 throttle_ramp .16 .52 turn_ramp .15 .5 dynamics "alien" fight angular_thrust .0045 .0052 .0052 angular_damping 1 9 9 bank_rate .15 bank_limit .44 linear_thrust 18 18 5 linear_drag .8 .8 .98 angular_drag .95 .95 .95 COG 0 0 0 throttle_ramp .15 .5 turn_ramp .15 .5 transferable true ;sfx "22 Alien Craft\Mid\Alien_Craft_Medium_19" group ENGINES loop volume -1000 // NEW - Andys (Twin Engined) sfx 397 alias "alien_twin_engined_fighter_engine" "22 Alien Craft\Mid\Alien_Craft_Medium_19" group ENGINES loop volume -1000 // NEW - Andys (Twin Engined) ;landing "anim\TEFight-U.M01" 60 sfx "44SMALLPOD\smallpod6" group ANIMS landing "anim\TEFight-U.M01" 60 sfx 398 alias "alien_twin_engined_fighter_landing" "44SMALLPOD\smallpod6" group ANIMS ;useranim 0 "anim\TEFight-U.M01" 60 sfx "44SMALLPOD\smallpod6" group ANIMS ;useranim 1 "anim\TEFight-G.M01" 60 sfx "44SMALLPOD\smallpod6" group ANIMS useranim 0 "anim\TEFight-U.M01" 60 sfx 399 alias "alien_twin_engined_fighter_useranim_1" "44SMALLPOD\smallpod6" group ANIMS useranim 1 "anim\TEFight-G.M01" 60 sfx 400 alias "alien_twin_engined_fighter_useranim_2" "44SMALLPOD\smallpod6" group ANIMS ;fireprep primary "anim\TEFight-G.M01" 60 sfx "44SMALLPOD\smallpod6" group ANIMS fireprep primary "anim\TEFight-G.M01" 60 sfx 401 alias "alien_twin_engined_fighter_fireprep_primary" "44SMALLPOD\smallpod6" group ANIMS fireanimate primary 0 "anim\TEFig-LPG.M01" 10 fireanimate primary 1 "anim\TEFig-RPG.M01" 10 // fireanimate secondary 0 "anim\TEFig-LSG.M01" 10 // fireanimate secondary 0 "anim\TEFig-RSG.M01" 10 schematic "hud\aweapons\tefight64.tga" ;; sfx "22 EARTH CRAFT\Fighter Engines\Fighter Engines.1" group ENGINES loop ;explode_sfx "22 EXPLOSIONS\22 Medium Craft Explosion\Medium Craft Explosion.2" group EXPLOSIONS explode_sfx 402 alias "alien_twin_engined_fighter_explosion" "22 EXPLOSIONS\22 Medium Craft Explosion\Medium Craft Explosion.2" group EXPLOSIONS cockpit "alien flying cockpit" joints pos "LFrontLeg" min 0 0 0 max 0 20 0 stiffness 1 .95 1 style translational pos "LRearLeg" min 0 0 0 max 0 20 0 stiffness 1 .95 1 style translational pos "RFrontLeg" min 0 0 0 max 0 20 0 stiffness 1 .95 1 style translational pos "RRearLeg" min 0 0 0 max 0 20 0 stiffness 1 .95 1 style translational // joints // pos "Pivt-LegL" // min 0 0 0 // max 0 20 0 // stiffness 1 .95 1 // style translational // pos "Pivt-LegR" // min 0 0 0 // max 0 20 0 // stiffness 1 .95 1 // style translational weaponry "ALIEN_LASER_BEAM_2" #******************* texture for something..... texture "abakgrnd\met-door.tga" alphakey key 127 #******************* alien dreadnaught - large! //type "alien dragon" // objfile "aweapons\ia2\dragon.ia2" // scale 5 // group "alien" // subgroup "alien air" // ;hitpoints 15000 // hull_strength 4000 // shield_strength 8000 // points 10000 // symbol "dreadnaught" // icon_on // dynamics "alien" // angular_thrust .0003 .001 .001 // angular_damping 1 18 18 //; linear_damping 1 1 1 //; linear_drag .99 .99 .99 // bank_rate .1 // bank_limit .1 // linear_thrust 5 5 0.7 // linear_drag .8 .8 .98 // transferable true //; sfx "22 EARTH CRAFT\Mothership Engine\largeship_drone" group HUGE_STRUCTURES loop // sfx "22 Alien Craft\Lo\Alien_Craft_Large_01" group ENGINES loop // NEW - Andys (Dragon) // schematic "hud\aweapons\a-logo64.tga" // cockpit "alien flying cockpit" // #******************* missile - flybywire ;type "alien flybywire" ; objfile "aweapons\ia2\fbw-miss.ia2" ; objfile lod 1 "aweapons\ia2\1\FBW-Miss.ia2" ; objfile lod 2 "aweapons\ia2\2\FBW-Miss.ia2" ; objfile lod 3 "aweapons\ia2\3\FBW-Miss.ia2" ; scale 5 ; group "alien" ; subgroup "alien missile" ; hitpoints 200 ; points 1500 ; symbol "light air" ; icon_on ; dynamics "alien" // Present handling ; angular_thrust .003 .004 .004 ; angular_damping 9 9 9 ; bank_rate .2 ; bank_limit .5 ; linear_thrust 11 11 6 ; linear_drag .8 .8 .98 ; useranim 0 "anim\FBW-Wings.M01" 60 ; transferable true ; schematic "hud\aweapons\a-logo64.tga" ; #******************* small shuttle craft type "alien shuttle" objfile "aweapons\ia2\dipsfinish.ia2" objfile lod 1 "aweapons\ia2\1\dipsfinish.ia2" objfile lod 2 "aweapons\ia2\2\dipsfinish.ia2" objfile lod 3 "aweapons\ia2\3\dipsfinish.ia2" scale 5 group "alien" hull_strength 200 shield_strength 300 points 500 symbol "light air" subgroup "alien air" icon_on dynamics "alien" // Present handling angular_thrust .003 .004 .004 angular_damping 1 12 12 ; linear_damping .1 .1 1 linear_thrust 12 12 2.4 linear_drag .8 .8 .98 bank_rate .18 bank_limit .25 angular_drag .95 .95 .95 //added COG 0 0 -0.3 ;sfx "engines\aircraft small 1" group ENGINES loop sfx 403 alias "alien_shuttle_engine" "engines\aircraft small 1" group ENGINES loop landing "anim\DipShutlWheelsDown.M01" 60 //sfx "structures\structure small 4" min 200 max 4000 // useranim 0 "anim\DipShutlDoorOpen.M01" 20 ; transferable true schematic "hud\aweapons\a-logo64.tga" cockpit "alien flying cockpit" /* launch pos 0 300 0 forward 0 0 1 anim "anim\DipShutlDoorOpen.M01" 20 pos 0 300 0 forward 0 0 -1 anim "anim\DipShutlDoorOpen.M01" 20 */ joints pos "LLeg" min 0 0 0 max 0 40 0 stiffness 1 .9 1 style translational pos "RLeg" min 0 0 0 max 0 40 0 stiffness 1 .9 1 style translational #******************* type "alien missile transporter" objfile "aweapons\ia2\misstrans1.ia2" objfile lod 1 "aweapons\ia2\1\misstrans1.ia2" objfile lod 2 "aweapons\ia2\2\misstrans1.ia2" objfile lod 3 "aweapons\ia2\3\misstrans1.ia2" scale 5 group "alien" subgroup "population" hitpoints 550 points 1500 symbol "medium air" ; icon_on dynamics "alien" // Present handling angular_thrust .002 .003 .003 angular_damping 1 12 10 ; linear_damping .1 .1 1 ; linear_drag .98 .98 .98 linear_thrust 9 9 1.6 linear_drag .8 .8 .98 bank_rate .18 bank_limit .20 angular_drag .95 .95 .95 //added ;sfx "22 Alien Craft\Lo\Alien_Craft_Large_10" group ENGINES loop // NEW - Andys (Missile Transporter) sfx 404 alias "alien_missile_transporter_engine" "22 Alien Craft\Lo\Alien_Craft_Large_10" group ENGINES loop // NEW - Andys (Missile Transporter) useranim 0 "anim\MissTranDoor8Open.M01" 60 useranim 1 "anim\MissTranDoor1Open.M01" 60 useranim 2 "anim\MissTranDoor2Open.M01" 60 useranim 3 "anim\MissTranDoor3Open.M01" 60 useranim 4 "anim\MissTranDoor4Open.M01" 60 useranim 5 "anim\MissTranDoor5Open.M01" 60 useranim 6 "anim\MissTranDoor6Open.M01" 60 useranim 7 "anim\MissTranDoor7Open.M01" 60 ; transferable true ; sfx "engines\aircraft small 1" group ENGINES loop schematic "hud\aweapons\a-logo64.tga" cockpit "alien flying cockpit" #******************* //type "alien rep robot" //name "repair robot" // objfile "aweapons\ia2\reprob.ia2" // objfile lod 1 "aweapons\ia2\1\reprob.ia2" // objfile lod 2 "aweapons\ia2\2\reprob.ia2" // objfile lod 3 "aweapons\ia2\3\reprob.ia2" //added 30/10/2000 // scale 5 // group "alien" // subgroup "repair bots" // hitpoints 250 // points 1000 // symbol "repair bot" // icon_on // dynamics "storetank" //// Present handling // angular_thrust .002 .002 .002 // angular_damping 1 15 15 //; linear_drag .9 .9 .98 // linear_thrust 1 1 1 // linear_drag .95 .95 .95 // bank_rate .5 // bank_limit .1 // sfx "22 Alien Craft\Mid\Alien_Craft_Medium_05" group ENGINES loop // NEW - Andys (Repair Robot) // useranim 0 "anim\repairgrab.M01" 80 sfx "22 MECH_ROBOTS\22 Mech_Torso\Mech_torso" group BADDIES //69 unique frames // useranim 1 "anim\repairgrab.M01" 80 reverse sfx "22 MECH_ROBOTS\22 Mech_Torso\Mech_torso" group BADDIES //69 unique frames // useranim 2 "anim\repairweld.M01" 100 sfx "22 MECH_ROBOTS\22 Mech_Torso\Mech_torso" group BADDIES // 92 unique frames // useranim 3 "anim\repairweld.M01" 100 reverse sfx "22 MECH_ROBOTS\22 Mech_Torso\Mech_torso" group BADDIES // 92 unique frames // schematic "hud\aweapons\a-logo64.tga" // defaultAI "repair robot" // cockpit "alien flying cockpit" //; sfx "engines\aircraft small 1" group ENGINES loop // #******************* OLD REPAIR ROBOT ;type "alien repair robot" ;name "alien repair robot" ; objfile "aweapons\ia2\rep-rob.ia2" ; objfile lod 1 "aweapons\ia2\1\Rep-Rob.ia2" ; objfile lod 2 "aweapons\ia2\2\Rep-Rob.ia2" ; objfile lod 3 "aweapons\ia2\3\Rep-Rob.ia2" ; scale 5 ; group "alien" ; subgroup "population" ; hitpoints 250 ; points 1000 ; symbol "repair bot" ;; icon_on ; dynamics "alien" ;// Present handling ;; linear_thrust .6 .6 .6 ; angular_thrust .001 .002 .002 ; angular_damping 1 15 15 ;; linear_damping .3 .3 1 ;; linear_drag .98 .98 .98 ; linear_thrust 10 10 1 ; linear_drag .8 .8 .98 ; bank_rate .5 ; bank_limit .1 ; useranim 0 "anim\Rp-Rob-R.M01" 60 ; useranim 1 "anim\Rp-Rob-R.M01" 60 reverse ; useranim 2 "anim\Rp-Rob-H.M01" 60 ; useranim 3 "anim\Rp-Rob-H.M01" 60 reverse ; sfx "engines\aircraft small 1" group ENGINES loop ; schematic "hud\aweapons\a-logo64.tga" ; defaultAI "repair robot" ; cockpit "alien flying cockpit" #******************* type "alien storetank carrier" name "alien storetank carrier" objfile "aweapons\ia2\e-tank.ia2" objfile lod 1 "aweapons\ia2\1\e-tank.ia2" objfile lod 2 "aweapons\ia2\2\e-tank.ia2" objfile lod 3 "aweapons\ia2\3\e-tank.ia2" scale 5 group "alien" subgroup "alien air" //"plasma tugs" hitpoints 5000 ;3500 points 1000 symbol "plasma tug" icon_on dynamics "storetank" // Present handling angular_thrust .002 .002 .002 angular_damping 1 15 15 ; linear_drag .9 .9 .98 ; linear_thrust 1 1 1 linear_thrust 1.5 1.5 1.5 linear_drag .95 .95 .95 bank_rate .5 bank_limit .1 ; sfx "engines\aircraft small 1" group ENGINES loop ;sfx "22 Alien Craft\Lo\Alien_Craft_Large_29" group ENGINES loop // NEW - Andys (Storetank Carrier) sfx 406 alias "alien_storetank_carrier_engine" "22 Alien Craft\Lo\Alien_Craft_Large_29" group ENGINES loop // NEW - Andys (Storetank Carrier) ;useranim 0 "anim\E-Tank-L.M01" 60 sfx "22 MECH_ROBOTS\22 Mech_Torso\Mech_torso" group BADDIES ;90 unique frames ;useranim 1 "anim\E-Tank-L.M01" 60 reverse sfx "22 MECH_ROBOTS\22 Mech_Torso\Mech_torso" group BADDIES useranim 0 "anim\E-Tank-L.M01" 60 sfx 407 alias "alien_storetank_carrier_useranim_1" "22 MECH_ROBOTS\22 Mech_Torso\Mech_torso" group BADDIES ;90 unique frames useranim 1 "anim\E-Tank-L.M01" 60 reverse sfx 408 alias "alien_storetank_carrier_useranim_2" "22 MECH_ROBOTS\22 Mech_Torso\Mech_torso" group BADDIES defaultAI "storetank carrier" schematic "hud\aweapons\a-logo64.tga" #******************* air morph unit type "alien morph fighter" name "alien morph fighter" objfile "aweapons\ia2\morph_fly.ia3" // objfile "aweapons\ia2\morphplanenv.ia3" scale 5 group "alien" subgroup "alien air" morph "alien morph tank" //hitpoints 500 hull_strength 200 shield_strength 300 points 1500 symbol "light air" icon_on dynamics "alien" //flight angular_thrust .0045 .0052 .0052 angular_damping 1 9 9 bank_rate .15 bank_limit .44 linear_thrust 18 18 5 linear_drag .8 .8 .98 angular_drag .95 .95 .95 COG 0 0 -0.5 wobble_range .05 1 .05 //random settings for range wobble_speed .005 .0 .005 //max speed per frame defaultAI "morph" transferable true schematic "hud\aweapons\a-logo64.tga" ;sfx "22 EARTH CRAFT\Dreadnaught Engines\dreadnaught_engine3" group ENGINES loop sfx 409 alias "alien_morph_fighter_engine" "22 EARTH CRAFT\Dreadnaught Engines\dreadnaught_engine3" group ENGINES loop cockpit "alien flying cockpit" weaponry "TERAUMAN_LASER_BEAM_1";"ALIEN_LASER_BEAM_1" type "morphtankdummy" objfile "aweapons\ia2\morphtankdummy.ia2" ;==================================================================== type "xalien morph tank" objfile "aweapons\ia2\morph_hover.ia3" // objfile "aweapons\ia2\morphtanknv.ia3" scale 5 child_nfixed "x2" objfile as "morphtankdummy" position 0 90 80 ;==================================================================== #******************* morph land unit type "alien morph tank" ; objfile "aweapons\ia2\morphtanknv.ia3" objfile as "xalien morph tank" group "alien" subgroup "alien land" morph "alien morph fighter" //hitpoints 500 hull_strength 200 shield_strength 300 points 1500 symbol "medium ground" icon_on dynamics "tank" // flight linear_thrust 20 20 20 //45 45 45 angular_thrust .03 .03 .03 throttle_ramp .02 .02 turn_ramp .02 .1 static_friction 1 1 .3 kinetic_friction 1 1 .3 COG 0 -.8 0 density 9 angular_drag .95 .95 .95 //******** ADDED 7/9/2000 pitchob "Child" range -.05 .5 rate .1 yawob "parent" range -.375 .375 defaultAI "morph" transferable true schematic "hud\aweapons\a-logo64.tga" ;sfx "engines\aircraft small 1" group ENGINES loop sfx 410 alias "alien_morph_tank_engine" "engines\aircraft small 1" group ENGINES loop cockpit "alien tank cockpit" weaponry "TERRY_PLASMA" cannons pos 0 0 10 "Child" /* #******************* small fire fighter type "alien fire fighter" objfile "aweapons\ia2\fire-craft.ia2" objfile lod 1 "aweapons\ia2\1\Fire-craft.ia2" objfile lod 2 "aweapons\ia2\2\Fire-craft.ia2" objfile lod 3 "aweapons\ia2\3\Fire-craft.ia2" scale 5 group "alien" subgroup "population" hitpoints 350 points 500 symbol "light air" ; icon_on dynamics "alien" // Present handling angular_thrust .002 .003 .003 angular_damping 1 15 15 ; linear_damping .1 .1 1 linear_thrust 12 12 2 linear_drag .8 .8 .98 bank_rate .7 bank_limit .14 angular_drag .95 .95 .95 ;sfx "22 Alien Craft\Hi\Alien_Craft_Small_11" group ENGINES loop // NEW - Andys (Fire Fighter) sfx 411 alias "alien_fire_fighter_engine" "22 Alien Craft\Hi\Alien_Craft_Small_11" group ENGINES loop // NEW - Andys (Fire Fighter) ; sfx "engines\aircraft small 1" group ENGINES loop useranim 0 "anim\Fire-Craft2.M01" 60 ; transferable true schematic "hud\aweapons\a-logo64.tga" cockpit "alien flying cockpit" */ #******************* unarmed medical light craft type "alien ambulance" objfile "aweapons\ia2\medifinishz.ia2" objfile lod 1 "aweapons\ia2\1\medifinishz.ia2" objfile lod 2 "aweapons\ia2\2\medifinishz.ia2" objfile lod 3 "aweapons\ia2\3\medifinishz.ia2" scale 5 group "alien" subgroup "alien air" ;hitpoints 350 hull_strength 80;100 shield_strength 180;200 points 1500 symbol "light air" icon_on dynamics "alien" // Old handling ; angular_thrust .003 .004 .004 ; angular_damping 12 12 12 ; bank_rate .7 ; bank_limit .14 ; linear_thrust 12 12 2 ; linear_drag .8 .8 .98 // New handling angular_thrust .0044 .0053 .0053 angular_damping 1 10 10 bank_rate .14 bank_limit .32 linear_drag .8 .8 .98 angular_drag .95 .95 .95 linear_thrust 12 12 3 ; sfx "engines\aircraft small 1" group ENGINES loop ;sfx "22 Alien Craft\Mid\Alien_Craft_Medium_11" group ENGINES loop // NEW - Andys (Ambulance) sfx 412 alias "alien_ambulance_engine" "22 Alien Craft\Mid\Alien_Craft_Medium_11" group ENGINES loop // NEW - Andys (Ambulance) landing "anim\MediShipLandGear.M01" 60 useranim 0 "anim\MediShipCargoDrop.M01" 35 //60 useranim 1 "anim\MediShipJetsRotate.M01" 35 //60 ; transferable true schematic "hud\aweapons\a-logo64.tga" ; joints ; pos "FLandGear" ; min 0 0 0 ; max 0 .04 0 ; stiffness 1 .125 1 ; style translational ; pos "LLandGear" ; min 0 0 0 ; max 0 .04 0 ; stiffness 1 .125 1 ; style translational ; pos "RLandGear" ; min 0 0 0 ; max 0 .04 0 ; stiffness 1 .125 1 ; style translational cockpit "alien flying cockpit" #******************* type "alien transport" objfile "aweapons\ia2\civ-tran.ia2" objfile lod 1 "aweapons\ia2\1\Civ-Tran.ia2" objfile lod 2 "aweapons\ia2\2\Civ-Tran.ia2" objfile lod 3 "aweapons\ia2\3\Civ-Tran.ia2" scale 5 group "alien" subgroup "population" hitpoints 150 points 500 symbol "light air" ; icon_on dynamics "alien" // Present handling angular_thrust .003 .004 .004 angular_damping 1 12 12 ; linear_damping .1 .1 1 ; linear_drag .98 .98 .98 linear_thrust 10 10 1.8 linear_drag .8 .8 .98 bank_rate .7 bank_limit .12 ; transferable true schematic "hud\aweapons\a-logo64.tga" landing "anim\civ-tran-l.M01" 60 useranim 0 "anim\civ-tran-l.M01" 60 joints pos "Civ-Legs" min 0 0 0 max 0 1 0 stiffness 1 .5 1 style translational cockpit "alien flying cockpit" /* #*************** flying alien taxi type "alien cab" objfile "aweapons\ia2\cabscale2.ia2" objfile lod 1 "aweapons\ia2\1\cabscale2.ia2" objfile lod 2 "aweapons\ia2\2\cabscale2.ia2" objfile lod 3 "aweapons\ia2\3\cabscale2.ia2" scale 5 group "alien" subgroup "population" hitpoints 150 points 500 symbol "light air" ; icon_on dynamics "alien" // Present handling angular_thrust .003 .004 .004 angular_damping 1 12 12 linear_thrust 12 12 2.1 linear_drag .8 .8 .98 bank_rate .7 bank_limit .14 ; transferable true schematic "hud\aweapons\a-logo64.tga" cockpit "alien flying cockpit" */ #************** fighter with downfacing thrusters / fish ;type "alien fighter 2" ;name "alien fighter 2" ; objfile "aweapons\ia2\vtol.ia2" ; objfile lod 1 "aweapons\ia2\1\Vtol.ia2" ; objfile lod 2 "aweapons\ia2\2\Vtol.ia2" ; objfile lod 3 "aweapons\ia2\3\Vtol.ia2" ; scale 5 ; group "alien" ; subgroup "population" ; hitpoints 300 ; points 500 ; symbol "light air" ; icon_on ; dynamics "alien" ;// Present handling ; angular_thrust .005 .006 .006 ; angular_damping 9 10 10 ; bank_rate .11 ; bank_limit .2 ; linear_thrust 13 13 3 ; linear_drag .8 .8 .98 ; angular_drag .95 .95 .95 ;; useranim 0 "anim\Vtol-Eng.M01" 60 ;; useranim 1 "anim\Vtol-Gn.M01" 60 ; transferable true ; shadow "s1.tga" ; sfx "engines\aircraft small 1" group ENGINES loop ; schematic "hud\aweapons\a-logo64.tga" ; cockpit "alien flying cockpit" ; #*************** long thin freighter with jet engine ;type "alien freighter" ; objfile "aweapons\ia2\freigfinish.ia2" ; objfile lod 1 "aweapons\ia2\1\freigfinish.ia2" ; objfile lod 2 "aweapons\ia2\2\freigfinish.ia2" ; objfile lod 3 "aweapons\ia2\3\freigfinish.ia2" ; scale 5 ; group "alien" ; hitpoints 350 ; points 550 ; symbol "light air" ; icon_on ; dynamics "alien" ; angular_thrust .0016 .003 .003 ; angular_damping 15 15 15 ; bank_rate .13 ; bank_limit .22 ; linear_thrust 7 7 2 ; linear_drag .8 .8 .98 ;// Present handling ;; angular_thrust .0005 .002 .002 ;; angular_damping 15 15 15 ;; linear_thrust 6 6 1.6 ;; linear_drag .8 .8 .98 ;; bank_rate .6 ;; bank_limit .13 ; useranim 0 "anim\Freigtr.M01" 60 ; transferable true ; sfx "engines\aircraft small 1" group ENGINES loop ; schematic "hud\aweapons\a-logo64.tga" ; cockpit "alien flying cockpit" #******************* 3 wheeled small transporter ;type "alien civilian transport" ; objfile "aweapons\ia2\alicivwhole.ia2" ; objfile lod 1 "aweapons\ia2\1\alicivwhole.ia2" ; objfile lod 2 "aweapons\ia2\2\alicivwhole.ia2" ; objfile lod 3 "aweapons\ia2\3\alicivwhole.ia2" ; scale 5 ; group "alien" ; subgroup "population" ; hitpoints 150 ; points 300 ; symbol "light air" ; icon_on ; dynamics "alien" ;// Present handling ;; linear_thrust 3 3 3 ; angular_thrust .003 .004 .004 ; angular_damping 12 12 12 ;; linear_damping .5 .5 1 ;; linear_drag .98 .98 .98 ; linear_thrust 10 10 1.7 ; linear_drag .8 .8 .98 ; bank_rate .17 ; bank_limit .18 ; useranim 0 "anim\alicivwhole.m01" 60 ; transferable true ; sfx "engines\aircraft small 1" group ENGINES loop ; schematic "hud\aweapons\a-logo64.tga" ; cockpit "alien flying cockpit" //************************************************************************ //************************************************************************ //************************************************************************ //************************************************************************ //***************************** //* Ground based * //***************************** #******************* light cannon fodder tank type "alien hovertank" name "alien hovertank" objfile "aweapons\ia2\ahovtank.ia2" objfile lod 1 "aweapons\ia2\1\ahovtank.ia2" objfile lod 2 "aweapons\ia2\2\ahovtank.ia2" objfile lod 3 "aweapons\ia2\3\ahovtank.ia2" scale 5 group "alien" subgroup "alien land" hull_strength 100 shield_strength 200 points 100 symbol "light ground" icon_on dynamics "hover" hover_height 100 hover_range 25 linear_thrust 5 2 4 angular_thrust .005 .005 .005 throttle_ramp .02 .02 turn_ramp .02 .1 // throttle_ramp .01 .01 // turn_ramp .006 .01 static_friction 1 1 .6 kinetic_friction 1 1 .6 COG 0 -.8 0 angular_drag .98 .95 .98 linear_drag .90 .98 .96 // pitchob "Gun_pivot" range -.35 .32 rate .1 sfx 413 alias "alien_hovertank_gun_pivot" "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS // yawob "Turret" range -.25 .25 rate .025 sfx 414 alias "alien_hovertank_turret" "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS pitchob "Gun_pivot" range -.35 .32 rate .1 sfx 413 alias "alien_hovertank_gun_pivot" "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS yawob "Turret" range -.25 .25 rate .1 sfx 414 alias "alien_hovertank_turret" "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS // pitchob "Gun_pivot" range -.35 .5 rate .1 sfx "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS // yawob "Turret" range -.4 .4 rate .1 sfx "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS ;sfx "22 Tanks (Alien & Earth)\22 Looping [Tank Engine]\22_Tank_Engine_1" group ENGINES loop sfx 415 alias "alien_hovertank_engine" "22 Tanks (Alien & Earth)\22 Looping [Tank Engine]\22_Tank_Engine_1" group ENGINES loop fireanimate primary 0 "anim\AhovT_Rgun.m01" 10 fireanimate primary 1 "anim\AhovT_Lgun.m01" 10 transferable true ;explode_sfx "22 EXPLOSIONS\22 Medium Struct_Explosion\Medium Struct_Explosion.2" group EXPLOSIONS explode_sfx 416 alias "alien_hovertank_explosion" "22 EXPLOSIONS\22 Medium Struct_Explosion\Medium Struct_Explosion.2" group EXPLOSIONS schematic "hud\aweapons\a-logo64.tga" cockpit "alien tank cockpit" weaponry "ALIEN_PLASMA_1" type "alien mech" objfile "aweapons\ia2\amech.ia2" objfile lod 1 "aweapons\ia2\1\amech.ia2" objfile lod 2 "aweapons\ia2\2\amech.ia2" objfile lod 3 "aweapons\ia2\3\amech.ia2" scale 5 group "alien" subgroup "alien land" symbol "mech" icon_on hitpoints 1000 points 100 ; dynamics "flat" ; dynamics "tank" ; linear_thrust 24 24 24 ; angular_thrust .02 .02 .02 ; COG 0 -1 0 ; density 9 ; throttle_ramp 1 1 ; static_friction 1 1 1 ; kinetic_friction 1 1 1 dynamics "mech" linear_thrust 13.5 13.5 13.5 angular_thrust .01 .01 .01 throttle_ramp 1 1 static_friction 1 1 1 //.4 //.8 kinetic_friction 1 1 1 //.3 //.7 COG 0 -1 0 density 1000000 pitchob "gun23" range -.35 .5 rate .1 yawob "gun34" range -0.75 0.75 rate .1 schematic "hud\aweapons\htank64.tga" ; sfx "engines\tank stationary" group ENGINES loop cockpit "alien tank cockpit" useranim 0 "anim\amechwalk.m01" 58 nostrip wrap ; sfx "22 MECH_ROBOTS\22 Mech Foot Draw_Short\mechfootdraw3" group HUGE_STRUCTURES loop ; start_sfx "22 MECH_ROBOTS\22 Mech Foot Draw_Short\mechfootdraw3" group HUGE_STRUCTURES ; end_sfx "22 MECH_ROBOTS\22 Mech Foot Draw_Short\mechfootdraw3" group HUGE_STRUCTURES ;useranim 1 "anim\amechpwrdn.m01" 63 nostrip sfx "22 MECH_ROBOTS\22 Mech_Torso\Mech_torso" group BADDIES //this is powerup not down ;useranim 2 "anim\amechfire.m01" 15 nostrip sfx "22 mech_robots\22 Mech_Pwrup Parts\22Mek_Pwrup Part1" group BADDIES ;useranim 3 "anim\amechstop2walk.m01" 59 nostrip sfx "22 mech_robots\22 Mech_Pwrup Parts\22Mek_Pwrup Part2" group BADDIES ;useranim 4 "anim\amechstop2walk.m01" 59 reverse nostrip sfx "22 mech_robots\22 Mech_Pwrup Parts\22Mek_Pwrup Part3" group BADDIES useranim 1 "anim\amechpwrdn.m01" 63 nostrip sfx 417 alias "alien_mech_powerup" "22 MECH_ROBOTS\22 Mech_Torso\Mech_torso" group BADDIES //this is powerup not down useranim 2 "anim\amechfire.m01" 15 nostrip sfx 418 alias "alien_mech_fire" "22 mech_robots\22 Mech_Pwrup Parts\22Mek_Pwrup Part1" group BADDIES useranim 3 "anim\amechstop2walk.m01" 59 nostrip sfx 419 alias "alien_mech_stopwalk_1" "22 mech_robots\22 Mech_Pwrup Parts\22Mek_Pwrup Part2" group BADDIES useranim 4 "anim\amechstop2walk.m01" 59 reverse nostrip sfx 420 alias "alien_mech_stopwalk_2" "22 mech_robots\22 Mech_Pwrup Parts\22Mek_Pwrup Part3" group BADDIES ;fireanimate primary 0 "anim\amechfire.M01" 15 propagate "gun23" sfx "22 mech_robots\22 Mech_Pwrup Parts\22Mek_Pwrup Part4" group BADDIES//"torso141" //"gun23" fireanimate primary 0 "anim\amechfire.M01" 15 propagate "gun23" sfx 421 alias "alien_mech_fireanimate_primary" "22 mech_robots\22 Mech_Pwrup Parts\22Mek_Pwrup Part4" group BADDIES//"torso141" //"gun23" weaponry "ALIEN_LASER_BEAM_3" #******************* //type "alien spider" // objfile "aweapons\ia2\assrobot.ia2" // scale 5 // group "alien" // subgroup "alien land" // hitpoints 950 // points 1500 // symbol "heavy ground" // icon_on // dynamics "tank" // linear_thrust 20 20 20 // angular_thrust .002 .002 .002 ;.007 // throttle_ramp .02 .02 // turn_ramp .02 .1 ;.04 .1 // static_friction 1 1 .2 // kinetic_friction 1 1 .1 // COG 0 -.8 0 // density 9 // angular_drag .95 .95 .95 //******** ADDED 7/9/2000 // //// dynamics "flat" //// dynamics "man" //// linear_thrust 5 5 5 //// COG 0 -1 0 // pitchob "TpGun1" range -.05 .5 rate .1 // yawob "TpGunBase" range -2 2 // transferable true // shadow "s1.tga" // useranim 0 "anim\asrobwalkstop.M01" 1 propagate "LegBase" // useranim 1 "anim\asrobwalkstart.M01" 10 propagate "LegBase" // useranim 2 "anim\asrobwalk.M01" 60 propagate "LegBase" wrap // useranim 3 "anim\asrobwalkstop.M01" 10 propagate "LegBase" // useranim 4 "anim\asroblegopen.M01" 10 propagate "LegBase" // fireprep primary "anim\asrobGnOpen.M01" 60 propagate "GunBase" // fireanimate primary all "anim\asrobtpgnfire.M01" 5 propagate "TpGun2" // fireanimate secondary all "anim\asrobbotgnfire.M01" 5 propagate "BotGunBase" // cockpit "alien tank cockpit" // /* // joints // pos "B-Leg-L" // min -2.6 0 0 // max .1 0 0 // stiffness .0 1 1 // style rotational // pos "B-Leg-R" // min -2.6 0 0 // max .1 0 0 // stiffness .0 1 1 // style rotational // pos "F-Leg-L" // min -2.6 0 0 // max .1 0 0 // stiffness .0 1 1 // style rotational // pos "F-Leg-R" // min -2.6 0 0 // max .1 0 0 // stiffness .125 1 1 // style rotational // */ #******************* light cannon fodder tank type "alien tank" name "alien tank" objfile "aweapons\ia2\altank5.ia2" ; objfile lod 1 "aweapons\ia2\1\altank5.ia2" ; objfile lod 2 "aweapons\ia2\2\altank5.ia2" ; objfile lod 3 "aweapons\ia2\3\altank5.ia2" scale 5 group "alien" subgroup "alien land" ;hitpoints 300 hull_strength 100 shield_strength 200 points 100 symbol "light ground" icon_on dynamics "tank" linear_thrust 30 30 30;25 25 25 ;15 angular_thrust .01 .01 .01 ;.007 throttle_ramp .02 .02 turn_ramp .02 .1 ;.04 .1 static_friction 1 1 .3 kinetic_friction 1 1 .3 COG 0 -.8 0.1 density 9 angular_drag .95 .95 .95 //******** ADDED 7/9/2000 ;pitchob "Gun_pivot" range -.35 .5 rate .1 sfx "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS pitchob "Gun_pivot" range -.35 .5 rate .1 sfx 422 alias "alien_tank_gun_pivot" "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS ;yawob "Body" range -.75 .75 rate .1 sfx "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS ;yawob "Body" range -.6 .6 rate .1 sfx "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS yawob "Body" range -.6 .6 rate .1 sfx 423 alias "alien_tank_body" "22 HANGER SCENE\22 Lift Up_Down\Lift Down" group ANIMS ;sfx "22 Tanks (Alien & Earth)\22 Looping [Tank Engine]\22_Tank_Engine_1" group ENGINES loop sfx 424 alias "alien_tank_engine" "22 Tanks (Alien & Earth)\22 Looping [Tank Engine]\22_Tank_Engine_1" group ENGINES loop ;fireprep primary "anim\Ltank_doors_open.m01" 60 sfx "structures\structure small 4" min 200 max 4000 fireprep primary "anim\Ltank_doors_open.m01" 60 sfx 425 alias "alien_tank_fireprep_primary" "structures\structure small 4" min 200 max 4000 fireanimate primary 0 "anim\Ltank_lgunrec.m01" 10 fireanimate primary 1 "anim\Ltank_rgunrec.m01" 10 fireanimate secondary all "anim\Ltank_sgunrec.m01" 6 tracks left "anim\Ltank_tracks.m01" 80 wrap wait propagate "Object31" propagate_to "Object58" ;right "anim\Ltank_tracks.m01" 80 wrap wait propagate "Object01" propagate_to "Object30" sfx "22 Tanks (Alien & Earth)\22 Looping [Tank Tracks]\22_Tank_Track_2" group ENGINES loop volume -500 right "anim\Ltank_tracks.m01" 80 wrap wait propagate "Object01" propagate_to "Object30" sfx 426 alias "alien_tank_track_right" "22 Tanks (Alien & Earth)\22 Looping [Tank Tracks]\22_Tank_Track_2" group ENGINES loop volume -500 transferable true ;explode_sfx "22 EXPLOSIONS\22 Medium Struct_Explosion\Medium Struct_Explosion.2" group EXPLOSIONS explode_sfx 427 alias "alien_tank_explosion" "22 EXPLOSIONS\22 Medium Struct_Explosion\Medium Struct_Explosion.2" group EXPLOSIONS schematic "hud\aweapons\a-logo64.tga" cockpit "alien tank cockpit" joints pos "LTrack" min -.1 0 0 max .1 0 0 stiffness .999 1 1 style rotational pos "RTrack" min -.1 0 0 max .1 0 0 stiffness .999 1 1 style rotational weaponry "ALIEN_PLASMA_1" //********************************* //* Civ Ground Unit Placeholder * //********************************* type "civilian ground unit" objfile as "alien tank" ;icon_on icon off transferable false #******************* player standard tank medium type "alien heavy tank" name "alien heavy tank" objfile "aweapons\ia2\htank.ia2" objfile lod 1 "aweapons\ia2\1\htank.ia2" objfile lod 2 "aweapons\ia2\2\htank.ia2" objfile lod 3 "aweapons\ia2\3\htank.ia2" scale 5 group "alien" subgroup "alien land" ;hitpoints 500 hull_strength 160 shield_strength 320 points 500 symbol "medium ground" icon_on ;sfx "22 Tanks (Alien & Earth)\22 Looping [Tank Engine]\22_Tank_Engine_1" group ENGINES loop volume -600 sfx 428 alias "alien_heavy_tank_engine" "22 Tanks (Alien & Earth)\22 Looping [Tank Engine]\22_Tank_Engine_1" group ENGINES loop volume -600 dynamics "tank" linear_thrust 30 30 30 //45 45 45 angular_thrust .03 .03 .03 throttle_ramp .02 .02 turn_ramp .02 .1 static_friction 1 1 .3 kinetic_friction 1 1 .3 COG 0 -0.8 0 density 9 angular_drag .95 .95 .95 //******** ADDED 7/9/2000 pitchob "Prim-Gn-1" range -.35 .5 rate .1 ;yawob "Mn-G-Body" range -1.25 1.25 rate .1 yawob "Mn-G-Body" range -0.75 0.75 rate .1 ;delta_rate 1 ;; sfx "22 EARTH CRAFT\Heavy Tank Motor\Heavy_Tank_Motor.1" group ENGINES loop tracks left "anim\Htank-Tracks.m01" 80 wrap wait propagate "L-Track01" propagate_to "L-Track07" ;right "anim\Htank-Tracks.m01" 80 wrap wait propagate "R-Track01" propagate_to "R-Track07" sfx "22 Tanks (Alien & Earth)\22 Looping [Tank Tracks]\22_Tank_Track_2" group ENGINES loop right "anim\Htank-Tracks.m01" 80 wrap wait propagate "R-Track01" propagate_to "R-Track07" sfx 429 alias "alien_heavy_tank_track_right" "22 Tanks (Alien & Earth)\22 Looping [Tank Tracks]\22_Tank_Track_2" group ENGINES loop ;; tracks ;; left "anim\Htank-Tracks.m01" 80 wrap wait propagate "L-Track01" propagate_to "L-Track07" ;; right "anim\Htank-Tracks.m01" 80 wrap wait propagate "R-Track01" propagate_to "R-Track07" sfx "engines\tank 1" group ENGINES loop fireprep primary "anim\htank-gunopen.m01" 40 //sfx "structures\structure small 4" min 200 max 4000 fireanimate primary 0 "anim\htank-pgunfire.m01" 10 propagate "Prim-Gn-1" propagate_to end fireanimate secondary 0 "anim\htank-srgunfire.m01" 10 propagate "R-Sec-Bar1" propagate_to end fireanimate secondary 1 "anim\htank-slgunfire.m01" 10 propagate "L-Sec-Bar1" propagate_to end transferable true schematic "hud\aweapons\htank64.tga" ;explode_sfx "22 EXPLOSIONS\22 Medium Struct_Explosion\Medium Struct_Explosion.2" group EXPLOSIONS explode_sfx 430 alias "alien_heavy_tank_explosion" "22 EXPLOSIONS\22 Medium Struct_Explosion\Medium Struct_Explosion.2" group EXPLOSIONS cockpit "alien tank cockpit" joints pos "LTrakMain" min -.05 0 0 max 0 0 0 stiffness .999 1 1 style rotational pos "RTrakMain" min -.05 0 0 max 0 0 0 stiffness .999 1 1 style rotational weaponry "ALIEN_PLASMA_2" //#******************************* //# Alien cannons/turrets * //#******************************* #******************* type "alien cannon" objfile "aweapons\ia2\at-at.ia2" objfile lod 1 "aweapons\ia2\1\at-at.ia2" objfile lod 2 "aweapons\ia2\2\at-at.ia2" objfile lod 3 "aweapons\ia2\3\at-at.ia2" //back in 30/10/2000 scale 5 group "alien" subgroup "alien land" hitpoints 500 points 2500 symbol "gun pod" icon_on sfx 432 alias "etc" "22 Tanks (Alien & Earth)\22 Looping [Tank Engine]\22_Tank_Engine_1" group ENGINES loop volume -600 fireanimate primary 0 "anim\CanonRightGunFire.m01" 7 // propagate "RightMechA" propagate_to end fireanimate primary 1 "anim\CanonLeftGunFire.m01" 7 // propagate "RightMechA" propagate_to end fireprep primary "anim\CanonGunsReady.m01" 40 //propagate "LaserHub" propagate_to end sfx "structures\structure small 5" min 600 max 5000 dynamics "gun" angular_thrust .006 .006 .006 ;.02 .02 .02 angular_drag .85 .85 .85 ;.6 .6 .6 pitchob "LaserHub" range -.1 .75 rate 0.1 yawob "LaserPivot" range -2 2 rate 0.1 transferable true schematic "hud\aweapons\a-logo64.tga" weaponry "ALIEN_LASER_BEAM_1" useranim 0 "anim\CanonPowerDown.M01" 21 #******************* type "alien missile turret" objfile "aweapons\ia2\AMissLauncher.ia2" objfile lod 1 "aweapons\ia2\1\AMissLauncher.ia2" objfile lod 2 "aweapons\ia2\2\AMissLauncher.ia2" objfile lod 3 "aweapons\ia2\3\AMissLauncher.ia2" //back in 30/10/2000 scale 5 group "alien" subgroup "alien land" hitpoints 500 points 2500 symbol "gun pod" icon_on ;fireanimate primary 0 "anim\CanonRightGunFire.m01" 7 // propagate "RightMechA" propagate_to end ;fireanimate primary 1 "anim\CanonLeftGunFire.m01" 7 // propagate "RightMechA" propagate_to end ;fireprep primary "anim\CanonGunsReady.m01" 40 //propagate "LaserHub" propagate_to end sfx "structures\structure small 5" min 600 max 5000 dynamics "gun" angular_thrust .006 .006 .006 ;.02 .02 .02 angular_drag .85 .85 .85 ;.6 .6 .6 pitchob "Pivot" range -.1 .75 rate 0.1 yawob "Base" range -2 2 rate 0.1 transferable true schematic "hud\aweapons\a-logo64.tga" weaponry "ALIEN_STARSTRIKE" rounds 1000 ;useranim 0 "anim\CanonPowerDown.M01" 21 #******************* same as above? //type "alien at-at-rail" // objfile "aweapons\ia2\at-at-rail.ia2" // objfile lod 1 "aweapons\ia2\1\at-at-rail.ia2" // objfile lod 2 "aweapons\ia2\2\at-at-rail.ia2" // objfile lod 3 "aweapons\ia2\3\at-at-rail.ia2" // scale 5 // group "alien" // subgroup "alien land" // hitpoints 550 // points 1500 // symbol "gun pod" // icon_on // schematic "hud\aweapons\a-logo64.tga" // #******************************* # Alien troops * #******************************* type "grunt" objfile "aweapons\ia2\grunt_hi.ia2" ; objfile lod 1 "aweapons\ia2\grunt.ia2" objfile lod 1 "aweapons\ia2\1\grunt.ia2" objfile lod 2 "aweapons\ia2\2\grunt.ia2" objfile lod 3 "aweapons\ia2\3\grunt.ia2" scale 5 group "alien" subgroup "people" hitpoints 1 //150 points 500 symbol "infantry" icon_on ; lod1bias 15;1 ;30 lod1bias 160 ;30 dynamics "mech" linear_thrust 4 4 4 angular_thrust .01 .01 .01 throttle_ramp 1 1 static_friction 1 1 1 //.4 //.8 kinetic_friction 1 1 1 //.3 //.7 COG 0 -1 -0.1 density 1000000 // dynamics "flat" ; dynamics "man" ; linear_thrust 3.5 3.5 3.5 //run speed ; transferable true // --------------- TEMPORARY // fireprep primary "anim\aim.M01" 16 useranim 0 "anim\walk.m01" 36 wrap nostrip // 24 useranim 1 "anim\fire.m01" 16 wrap nostrip //12 wrap wait useranim 2 "anim\grunfire.m01" 36 wrap nostrip //16 wrap wait useranim 3 "anim\gruntrun.m01" 24 wrap nostrip //24 useranim 4 "anim\grdeathb.m01" 30 wait nostrip //20 wrap wait useranim 5 "anim\grdeathf.m01" 30 wait nostrip //20 wrap wait useranim 6 "anim\aim.m01" 24 wait nostrip //16 wrap wait useranim 7 "anim\gruntrun.m01" 21 wrap wait nostrip //16 wrap wait useranim 8 "anim\grkneel.m01" 36 wait nostrip //16 wrap wait useranim 9 "anim\grkneeldive.m01" 50 wait nostrip //16 wrap wait useranim 10 "anim\grkneellook.m01" 150 wrap wait nostrip //16 wrap wait useranim 11 "anim\grslowwalk.m01" 50 wrap wait nostrip //16 wrap wait useranim 12 "anim\gridlea.m01" 207 wrap nostrip //16 wrap wait useranim 13 "anim\grdeada.m01" 10 wait nostrip //16 wrap wait useranim 14 "anim\grdeadb.m01" 10 wait nostrip //16 wrap wait useranim 15 "anim\grdeadc.m01" 10 wait nostrip //16 wrap wait useranim 16 "anim\grdeadd.m01" 10 wait nostrip //16 wrap wait ; useranim 17 "anim\grdeade.m01" 10 wait nostrip //16 wrap wait useranim 18 "anim\grdeadf.m01" 10 wait nostrip //16 wrap wait useranim 19 "anim\grdeadg.m01" 10 wait nostrip //16 wrap wait useranim 20 "anim\grdeadh.m01" 10 wait nostrip //16 wrap wait useranim 21 "anim\grbreathe.m01" 74 wrap nostrip //16 wrap wait useranim 22 "anim\grguncheck.m01" 61 nostrip //16 wrap wait useranim 23 "anim\graimbreathe.m01" 58 wrap nostrip //16 wrap wait useranim 24 "anim\GruntDeadTwitch.m01" 118 nostrip //16 wrap wait useranim 25 "anim\grskylook.m01" 170 nostrip //16 wrap wait useranim 26 "anim\grcelebrate.m01" 118 nostrip //16 wrap wait useranim 27 "anim\grshuffle.m01" 39 wrap nostrip // 24 useranim 28 "anim\grunt_sprint.M01" 20 wrap //nostrip // 24 useranim 29 "anim\Grunsalute.m01" 79 nostrip useranim 30 "anim\Grunsalute_badly.m01" 159 nostrip weaponry "LASER_BEAM_X" rate 6 //****************** //* gruntalt.std * //****************** type "gruntalt" objfile as "grunt" ;copies structure of "gi" objectelement "head15" objfile "aweapons\ia2\gruntalt_hi.ia2" objfile lod 1 "aweapons\ia2\gruntalt.ia2" scale 5 //******************** //* gruntnorifle.std * //******************** type "gruntnorifle" objfile as "grunt" ;copies structure of "grunt" ;useranim 0 "anim\gruntwave.m01" 60 wait nostrip wrap sfx "new\flare" group DYNAMIC_1 loop useranim 0 "anim\gruntwave.m01" 60 wait nostrip wrap sfx 431 alias "gruntnorifle_useranim_1" "new\flare" group DYNAMIC_1 loop objectelement "rhand117" ; operate "blamp" ; lamplight 0 30 0 300 200 50 2000 ; objectelement "rifle118" ; noob //****************** //* grunt_hand.std * //****************** type "grunt_hand" objfile as "gruntnorifle" ;copies structure of "grunt" objectelement "rhand117" objfile "aweapons\ia2\grunt_hand.ia2" scale 5 //****************** //* grunt_cs.std * //****************** type "grunt_cs" objfile as "gruntnorifle" ;copies structure of "grunt" //objectelement "rhand117" // objfile "aweapons\ia2\grunt_hand.ia2" // scale 5 objectelement "rifle118" noob //****************** //* Pig Thing * //****************** type "hog" name "hog" objfile "aweapons\ia2\Hog.ia2" ; objfile lod 1 "aweapons\ia2\1\Hog.ia2" ; objfile lod 2 "aweapons\ia2\2\Hog.ia2" ; objfile lod 3 "aweapons\ia2\3\Hog.ia2" scale 5 group "alien" subgroup "animals" hitpoints 3 //150 points 500 symbol "infantry" icon_on dynamics "mech" linear_thrust 4 4 4 angular_thrust .01 .01 .01 throttle_ramp 1 1 static_friction 1 1 1 //.4 //.8 kinetic_friction 1 1 1 //.3 //.7 COG 0 -.8 -0.1 density 1000000 useranim 0 "anim\HogWalk.M01" 39 wrap nostrip useranim 1 "anim\chewgrass.m01" 39 wrap nostrip // useranim 2 "anim\stop2walk.m01" 39 wait nostrip // useranim 3 "anim\walk2stop.m01" 39 wait nostrip // useranim 4 "anim\small_trans.m01" 39 wait nostrip useranim 5 "anim\Hogjog.m01" 19 wrap nostrip #******************* player light hover tank type "alien light hover tank" objfile "aweapons\ia2\htank.ia2" ; objfile lod 1 "aweapons\ia2\1\htank.ia2" ; objfile lod 2 "aweapons\ia2\2\htank.ia2" ; objfile lod 3 "aweapons\ia2\3\htank.ia2" scale 5 ;1 group "alien" subgroup "alien land" hitpoints 800 points 500 symbol "medium ground" icon_on dynamics "hover" linear_thrust 3 3 3 angular_thrust .003 .003 .003 throttle_ramp .1 1 static_friction 1 1 1 kinetic_friction 1 1 1 ; rigidity 0.15 COG 0 -.8 0 density 9 hover_height 20 hover_range 10 pitchob "Prim-Gn-1" range -.35 .5 rate .1 yawob "Mn-G-Body" range -1.25 1.25 rate .1 ;sfx "engines\tank stationary" group ENGINES loop sfx 432 alias "alien_light_hover_tank_engine" "engines\tank stationary" group ENGINES loop ; fireprep primary "anim\htank-gunopen.m01" 40 //sfx "structures\structure small 4" min 200 max 4000 ; fireanimate primary 0 "anim\htank-pgunfire.m01" 10 propagate "Prim-Gn-1" propagate_to end ; fireanimate secondary 0 "anim\htank-slgunfire.m01" 10 propagate "L-Sec-Bar1" propagate_to end ; fireanimate secondary 1 "anim\htank-slgunfire.m01" 10 propagate "R-Sec-Bar1" propagate_to end transferable true schematic "hud\aweapons\htank64.tga" cockpit "alien tank cockpit" //******************** type "alien personnel carrier" name "alien personnel carrier" objfile "aweapons\ia2\apcarrier.ia2" // objfile lod 1 "aweapons\ia2\1\htank.ia2" // objfile lod 2 "aweapons\ia2\2\htank.ia2" // objfile lod 3 "aweapons\ia2\3\htank.ia2" scale 5 group "alien" subgroup "alien land" hitpoints 300 points 500 symbol "medium ground" icon_on dynamics "tank" linear_thrust 40 40 40 angular_thrust .02 .02 .02 throttle_ramp .02 .02 turn_ramp .02 .1 static_friction 1 1 .3 kinetic_friction 1 1 .3 COG 0 -.8 0 density 9 angular_drag .95 .95 .95 ; linear_thrust 25 25 25 ; angular_thrust .04 .04 .04 ; COG 0 -1 0 ; density 9 ;sfx "22 EARTH CRAFT\Heavy Tank Motor\Heavy_Tank_Motor.1" group ENGINES loop sfx 433 alias "alien_personnel_carrier_engine" "22 EARTH CRAFT\Heavy Tank Motor\Heavy_Tank_Motor.1" group ENGINES loop tracks left "anim\APCarr-LTrack.m01" 80 wrap wait right "anim\APCarr-RTrack.m01" 80 wrap wait ;useranim 0 "anim\APCarr-Door.M01" 60 sfx "44SMALLPOD\smallpod6" group ANIMS useranim 0 "anim\APCarr-Door.M01" 60 sfx 434 alias "alien_personnel_carrier_useranim_1" "44SMALLPOD\smallpod6" group ANIMS transferable true schematic "hud\aweapons\htank64.tga" ;explode_sfx "22 EXPLOSIONS\22 Medium Struct_Explosion\Medium Struct_Explosion.2" group EXPLOSIONS explode_sfx 435 alias "alien_personnel_carrier_explosion" "22 EXPLOSIONS\22 Medium Struct_Explosion\Medium Struct_Explosion.2" group EXPLOSIONS cockpit "alien tank cockpit" // joints // pos "BkL-Hinge" // min -.5 0 0 // max 0.5 0 0 // stiffness .1 1 1 // style rotational // pos "BkR-Hinge" // min -.5 0 0 // max 0.5 0 0 // stiffness .1 1 1 // style rotational // pos "FtL-Hinge" // min -.5 0 0 // max 0.5 0 0 // stiffness .1 1 1 // style rotational // pos "FtR-Hinge" // min -.5 0 0 // max 0.5 0 0 // stiffness .1 1 1 // style rotational #******************* alien trooptransport, now the terauman ship //type "alien trooptransport" //name "alien trooptransport" type "terauman ship" name "terauman ship" objfile "aweapons\ia2\trooptr.ia2" scale 5 group "alien" subgroup "alien air" ;hitpoints 700 hull_strength 280 shield_strength 450 points 10000 symbol "heavy air" icon_on dynamics "alien" angular_thrust .001 .004 .004 angular_damping 12 12 12 bank_rate .7 bank_limit .14 linear_thrust 10 10 2 linear_drag .8 .8 .98 transferable true landing "anim\troopen.M01" 60 ;useranim 0 "anim\troopen.M01" 60 sfx "44SMALLPOD\smallpod6" group ANIMS ;useranim 1 "anim\troopen.M01" 60 reverse sfx "44SMALLPOD\smallpod6" group ANIMS useranim 0 "anim\troopen.M01" 60 sfx 436 alias "terauman_ship_useranim_1" "44SMALLPOD\smallpod6" group ANIMS useranim 1 "anim\troopen.M01" 60 reverse sfx 437 alias "terauman_ship_useranim_2" "44SMALLPOD\smallpod6" group ANIMS schematic "hud\aweapons\sefight64.tga" ;sfx "engines\aircraft small 1" group ENGINES loop sfx 438 alias "terauman_ship_engine" "engines\aircraft small 1" group ENGINES loop cockpit "alien flying cockpit" joints pos "podl2" min 0 0 0 max 0 50 0 stiffness 1 .99 1 style translational pos "podr3" min 0 0 0 max 0 50 0 stiffness 1 .99 1 style translational type "Cratewithlegs" // cutscenes only objfile "abakgrnd\ia2\Crate.ia2" objfile lod 1 "abakgrnd\ia2\1\Crate.ia2" objfile lod 2 "abakgrnd\ia2\2\Crate.ia2" objfile lod 3 "abakgrnd\ia2\3\Crate.ia2" scale 5 group "alien" subgroup "alien land" hull_strength 100 shield_strength 200 points 100 symbol "light ground" icon_on dynamics "tank" linear_thrust 0 0 1.4 angular_thrust .01 .01 .01 ;.007 throttle_ramp .02 .02 turn_ramp .02 .1 ;.04 .1 static_friction 1 1 .3 kinetic_friction 1 1 .3 COG 0 -.8 0.1 density 9 angular_drag .95 .95 .95 //******** ADDED 7/9/2000 type "terauman" objfile "aweapons\ia2\terauman.ia2" // objfile lod 1 "aweapons\ia2\terauman.ia2" // objfile lod 2 "aweapons\ia2\terauman.ia2" // objfile lod 3 "aweapons\ia2\terauman.ia2" scale 5 group "alien" subgroup "people" hitpoints 1 //150 points 500 symbol "infantry" icon_on dynamics "mech" linear_thrust 4 4 4 angular_thrust .01 .01 .01 throttle_ramp 1 1 static_friction 1 1 1 //.4 //.8 kinetic_friction 1 1 1 //.3 //.7 COG 0 -1 -0.1 density 1000000 useranim 0 "anim\terrywalk.m01" 29 wrap nostrip // 24 useranim 1 "anim\TerryTalk.m01" 320 nostrip // 24 useranim 2 "anim\Terryspeech.M01" 229 nostrip useranim 3 "anim\Terryrun.M01" 17 wrap nostrip useranim 4 "anim\TerryShuffle.M01" 35 wrap nostrip useranim 5 "anim\Terry_Threat.M01" 265 nostrip // weaponry "LASER_BEAM_X" rate 6 /* type "alien storetank lifter" objfile "aweapons\ia2\p-lift.ia2" objfile lod 1 "aweapons\ia2\1\P-Lift.ia2" objfile lod 2 "aweapons\ia2\2\P-Lift.ia2" objfile lod 3 "aweapons\ia2\3\P-Lift.ia2" scale 5 group "alien" subgroup "population" hitpoints 250 points 1000 symbol "light ground" ; icon_on dynamics "tank" linear_thrust 15 15 15 angular_thrust .01 .01 .01 throttle_ramp .02 .02 turn_ramp .02 .1 static_friction 1 1 .2 kinetic_friction 1 1 .1 COG 0 -.8 0 density 9 ; linear_thrust 4 4 4 ; COG 0 -1 0 sfx "engines\aircraft small 1" group ENGINES loop useranim 0 "anim\P-Lift-L.M01" 60 schematic "hud\aweapons\a-logo64.tga" ; transferable true cockpit "alien tank cockpit" #******************* alien combine harvester type "alien combine harvester" ;LMAO objfile "aweapons\ia2\hharvester.ia2" objfile lod 1 "aweapons\ia2\1\hharvester.ia2" objfile lod 2 "aweapons\ia2\2\hharvester.ia2" objfile lod 3 "aweapons\ia2\3\hharvester.ia2" //back in 30/10/2000 scale 5 group "alien" subgroup "land maintenance" hitpoints 800 points 500 symbol "medium ground" dynamics "tank";"hovercraft" linear_thrust 25 25 25 angular_thrust .01 .01 .01 static_friction 1 1 .5 kinetic_friction 1 1 .5 rigidity 0.1 COG 0 -1 0 density 9 ; hover_height 50 ; hover_range 75 icon_on transferable true schematic "hud\aweapons\htank64.tga" sfx "22 EARTH CRAFT\Heavy Tank Motor\Heavy_Tank_Motor.1" group ENGINES loop cockpit "alien tank cockpit" #******************* player heavy hover tank type "alien heavy hover tank" objfile "aweapons\ia2\ghhovt.ia2" ; objfile lod 1 "aweapons\ia2\1\htank.ia2" ; objfile lod 2 "aweapons\ia2\2\htank.ia2" ; objfile lod 3 "aweapons\ia2\3\htank.ia2" scale 5 group "alien" subgroup "alien land" hitpoints 800 points 500 symbol "medium ground" icon_on ; dynamics "tank" dynamics "hovercraft" linear_thrust 2 2 2 angular_thrust .002 .002 .002 throttle_ramp .3 1 static_friction 1 1 .8 kinetic_friction 1 1 .7 rigidity 0.15 COG 0 -1 0 density 9 hover_height 20 hover_range 10 sfx "engines\tank stationary" group ENGINES loop fireanimate primary 0 "anim\GHT_reciol.m01" 10 transferable true schematic "hud\aweapons\htank64.tga" cockpit "alien tank cockpit" #******************* light cannon fodder tank type "alien tank" name "alien tank" objfile "aweapons\ia2\altank5.ia2" objfile lod 1 "aweapons\ia2\1\altank5.ia2" objfile lod 2 "aweapons\ia2\2\altank5.ia2" objfile lod 3 "aweapons\ia2\3\altank5.ia2" scale 5 group "alien" subgroup "alien land" hitpoints 200 points 100 symbol "light ground" icon_on dynamics "tank" linear_thrust 30 30 30;25 25 25 ;15 angular_thrust .01 .01 .01 ;.007 throttle_ramp .02 .02 turn_ramp .02 .1 ;.04 .1 static_friction 1 1 .3 kinetic_friction 1 1 .3 // static_friction 1 1 .2 // kinetic_friction 1 1 .1 COG 0 -.8 0 density 9 angular_drag .95 .95 .95 //******** ADDED 7/9/2000 sfx "22 Tanks (Alien & Earth)\22 Looping [Tank Engine]\22_Tank_Engine_1" group ENGINES loop fireprep primary "anim\altank2gunsready.m01" 40 sfx "structures\structure small 4" min 200 max 4000 fireanimate primary 0 "anim\altank2leftgunfire.m01" 10 fireanimate primary 1 "anim\altank2rightgunfire.m01" 10 fireanimate secondary all "anim\altank2secgunfire.m01" 6 transferable true explode_sfx "22 EXPLOSIONS\22 Medium Struct_Explosion\Medium Struct_Explosion.2" group EXPLOSIONS schematic "hud\aweapons\a-logo64.tga" cockpit "alien tank cockpit" joints pos "LTrack" min -.1 0 0 max .1 0 0 stiffness .999 1 1 style rotational pos "RTrack" min -.1 0 0 max .1 0 0 stiffness .999 1 1 style rotational weaponry "ALIEN_PLASMA_1" */